Researchers are using smartphones and tablet computers to transform classrooms across Europe.
The EU-funded iTEC project – the largest of its kind in Europe – has already run pilots in 2 000 classrooms across 17 countries to help teachers to integrate technology into the way they teach.
‘This project has tried to show how you can mainstream use of ICT now,’ said Jim Ayre, senior adviser at European Schoolnet, a partnership of 30 European Ministries of Education which is coordinating the project.
‘Teachers don’t have to wait for the next hyped technology. They can implement the “future classroom” today by linking interactive whiteboards to devices such as iPads and smartphones. What’s key is to help teachers rethink their teaching practice.’
Future classroom scenarios that have been piloted by teachers in the iTEC project include the ‘flipped classroom’, where children receive their more conventional lessons at home in the evening via video lectures or podcasts.
Then they attend school to take part in more practical activities, such as debates, lab work, computer programming and community work – often in teams.
‘The thing I liked most was to work in teams,’ said Pablo Martínez, a 10th grade student at SEK Atlántico, in Pontevedra, along Spain’s north-western coast, who participated in one of the pilots. ‘I would never have thought that my classmates were so creative.’
The final year of the project is also looking at some technologies that are still not widely used in schools in Europe.
For example, teachers have tested a programme called Alice, aimed at introducing children to the basics of computer programming through making simple animation films or video games. It allows pupils to populate a virtual world with 3D objects – such as people, animals and cars – by dragging and dropping graphic tiles.
Students can see how their video games and movies run, and understand the relationship between programming instructions and the behaviour of the objects in their creations.
In the future, teachers might regularly employ ‘augmented reality’, which allows students to have a view of the real world, overlaid with computer-generated images or information coming from a tablet or smartphone.
Students are then able to interact with these worlds, manipulating objects by rotating, highlighting or zooming in on them, bringing to life abstract concepts. For example, these tools might help teachers to engage students in interactive explorations of the human body, the cosmos, or under the sea.
An early example of augmented reality was the iPhone application Star Walk, where users held their phones up to the sky at night to view and learn about 200 000 celestial bodies.
‘I would never have thought that my classmates were so creative.’
Pablo Martínez, a student at SEK Atlántico, Pontevedra, Spain
However, in the iTEC project, technology such as augmented reality takes a back seat. Instead the project focusses on helping teachers integrate technology bit by bit, without being intimidated, in order to encourage uptake in mainstream education.
The EU’s Survey of Schools: ICT in Education study revealed that 80 % of students are in schools where teachers believe radical changes are needed for technology to be fully exploited.
‘There’s been lots of radical visions of what a future classroom will look like, but none have really been mainstreamed,’ said Ayre. ‘Many schools have looked at these and said “how can we ever get to this stage?”.’
That’s why one of the main aims of the project is developing a toolkit which teachers can use to integrate technology into the classroom. The toolkit helps teachers develop scenarios and learning activities they can test out at school.
‘ITEC has encouraged both teachers and students to move out of their comfort zones in terms of how they teach and learn,’ said Ayre. ‘The toolkit produced by the project empowers schools by providing a framework for experimentation that allows schools a degree of risk-taking within safe limits.’
Francesca Panzica, a primary school teacher in Lastra a Signa, a small town on the outskirts of Florence, in Tuscany, Italy, used the iTEC tools to plan a virtual school trip to London.
She first divided her class into groups, using TeamUp, one of the pedagogical tools developed as part of the iTEC project. Students then researched important historical buildings and places of interest in the city, using Google Drive to record and share their findings.
Once their research had been gathered and collated, students worked together to create multimedia presentations for the assignment, using interactive maps and audio recordings.
As well as the toolkit, iTEC provides teachers with ongoing support including the chance to attend workshops at the European Schoolnet Future Classroom Lab in Brussels or online via the European Schoolnet Academy.
Initial feedback suggests that the project’s approach is working. Four out of five teachers reported that students involved in pilots had become more deeply engaged in their work.
Yeast that tracks the stock market index, a woman who simulates giving birth to a dolphin baby and homemade human cheese are just a few projects that have emerged from collaborations between scientists and artists – and the result is to produce better science and innovation, say researchers.
Particles so small that they could carry drugs directly into the brain are offering a new hope for a way to stop the progression of Alzheimer’s disease, or even prevent it from happening at all.
The level of greenhouse gas emissions being produced around the world means that, as things stand, temperatures are likely to rise by around 4.5 degrees by 2100, unless significant reductions are agreed, sophisticated climate simulations show.
Yeast tracks the stock market.
They’ve already worked in mice.
Leading a green lifestyle could help us be more satisfied, as well as having climate benefits, says Prof. García Mira.